ver.

Magnetize

Enchantment
Lightning
Metallic
Level 2
Range 9 (Ignores LOS)
Charges: 10
Magnetize target metallic unit.
Enemy units within a 4 tile radius of the magnetized unit are pulled 1 tiles towards the unit each turn.
Afterwards, adjacent enemy units are stunned for 1 turn. and take 3 lightning damage.
Lasts 10 turns.

Attributes:

3Damage
4Radius
10Duration

Upgrades:

3 - Radioactivity
Lowers target's lightning and arcane resist by 75. Deals poison damage to all units in range each turn.
4 - Electromagnetism
Deals lightning damage to all units in range rather than just adjacent units.
5 - Liquid Magnetism
Casts your Mercurize with 1 duration on adjacent enemy units.
2 - Hemomagnetism
Magnetism can now target living units. Adds the Blood tag.