Units adjacent to the wall tile take 12 fire damage.
The explosion shoots 16 shards at random tiles in a 4 tile burst.
Each shard deals 12 physical damage.
Attributes:
12
Damage
4
Radius
16
Num Targets
Upgrades:
5 - Chain Blast
The shrapnel can penetrate or destroy walls.
If it would destroy a wall besides the initial target, there is a 25% chance to cast Shrapnel Blast on that wall.
6 - Magnetized Shards
The shrapnel shards always target enemies if possible.
2 - Remote Detonation
You may now detonate allied Metallic and Construct units in addition to walls.
Detonating a unit kills it, and increases the damage of the initial blast of fire by its max HP