Fireball randomly deals physical, lightning, or fire damage. If a unit is resistant to one or more of these damage types, fireball deals the damage type that unit is least resistant to.
Adds the Chaos tag.
4 - Shaped Blast
Fireball gains 1 radius for every 4 tiles away that you cast it, and never damages the wizard or their allies.
3 - Meteor
Units in the center tile take extra physical damage and are stunned for 3 turns.